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DC HeroClix: Fight for Gotham City - Bat-Knight
Bat-Knight hits the battlefield with two traits, one of which has previously appeared on characters with the Kingdom Come team ability. The first trait, We Will Make Things Right Again, prevents Bat-Knight’s combat values from being modified or countered by characters without the Kingdom Come team ability. The second trait, Ultimate Batmobile, lets Bat-Knight use the Ram ability to run down its foes and deal them damage (and possibly take damage itself).
Moving to Bat-Knight’s five-click dial, it features solid combat values, particularly in the attack track, and starts as a viable attacker that can shoot two targets up to eight squares away. Two opening clicks of Precision Strike makes sure any hit targets will take at least 1 damage while Sidestep adds an extra two squares of movement. On the back half of Bat-Knight’s dial, it switches from beating down Gotham City’s criminal element to apprehending it through the use of Plasticity and Incapacitate.
Bat-Knight has the Batman Family, Gotham City, Future and Robot keywords as options for themed play. Bat-Knight makes for a worthwhile secondary attacker that should find its way on many a team. If you’re among the lucky players who manage to win two Bat-Knights at the Winter 2017 WizKids Open and also possess the chase Batman (#062) from the DC HeroClix: World’s Finest set, then you’ve got the core of a fun 300-point force straight from the pages of the Kingdom Come series.
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